
Music Composer
You got into game audio to make great music or sound design.
Not to negotiate. Not to justify your worth. Not to panic when someone asks how much you charge.
And yet… your answer to “What are your rates?” quietly controls your entire freelance life.
It defines:
- How much you get paid
- Which projects you can afford to take
- Whether freelancing feels freeing or stressful
This live cohort exists to fix that. Permanently.

Music Composer and Sound Designer
This cohort is a good fit for you if:
✅ You’re a Music Composer or Sound Designer
✅ You're a freelancer
✅ You’ve been paid for your work before (in games or adjacent fields like film/TV)
✅ You want to make a sustainable full-time living, not just survive
✅ You’re tired of guessing prices or second-guessing yourself
✅ You want clients who respect your work and your time
This is not for:
❌ Absolute beginners with no client experience.
And this is not about learning how to make a better music or sound design. It’s about making a decent living with the skills you already have.
A lot of Music Composer and Sound Designers are very good at it. But then why are so many of us still underpaid, stressed, or relying on side jobs?
👉 Because skill alone doesn’t determine income. Pricing and communication do.
How you price your work defines:
- Your income
- The kinds of clients you attract
- Your stress level and lifestyle
It’s the difference between doing what you love full-time and constantly worrying about money.
But alas, it isn’t easy. (If it were, I guess you wouldn’t be reading this.)
🤔 If this sounds familiar...
- You undersell yourself
- You tense up when clients ask about rates
- You want to charge more, but you’re afraid it’ll backfire
- You worry that one “wrong number” will lose the job
You don’t need more talent. You don’t need more clients. What you need is a better way to handle pricing conversations.
That’s what I teach in this cohort.
In this cohort, you’ll learn a different approach:
- Negotiation as empathy, not confrontation
- Pricing based on the client and the situation that gets you paid as much as possible
- Conversations that make clients want to pay you more
Not by being aggressive or using slimy sales tricks. But by being clear, calm, and professional.
By the end of the course, you’ll be able to:
- Know what to charge in different situations
- Answer “What are your rates?” without freezing
- Negotiate confidently without losing clients
- Spot red flags early and avoid headaches
- Feel calm—even confident—in money conversations
This isn’t theory for someday. It’s for your next client.

Music Composer & Audio Designer

Sound Designer
- 4 live sessions
- Small group, highly interactive
- Real examples, real scripts, real situations
- All your questions answered by Aleix during Q&A in each lesson and anytime in Discord for three weeks since the start of the course
- Private Discord community for support and to learn from each other
- Roleplaying sessions to internalize and practice what you learn in a safe environment
This is the second edition. The first one sold out and the feedback was clear: "We need more of this"
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Lesson 1: Pricing, Mindset, and Empathy
Why talking about money feels scary and what to do about it.
- Why negotiation is an act of empathy
- Why there is no industry standard (and why that’s good news)
- Why no one actually cares about game audio (and why clients still pay well)
- Hourly vs per-asset vs flat-fee (and what actually works best)
- Me-based vs client-based pricing
- The Sweet Spot: getting paid as much as possible while clients feel good about it.
You’ll walk away understanding why pricing works the way it does—not just what to say.


Music Composer and Sound Designer
Lesson 2: Discovery Calls & Offering a Price
How to turn uncomfortable calls into easy, collaborative conversations.
- What to say when they ask “What are your rates?”
- How to run a Discovery Call without sounding salesy
- What clients actually listen for (hint: not your portfolio)
- How to uncover what they truly care about
- How to figure out your minimum price and your happy price
- Three ways of offering a price (from easy to advanced), with scripts
We’ll work with real scenarios, including your own if you want.
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Music Composer and Sound Designer
Lesson 3: Objections, Contracts, Red Flags, and Roleplaying
How to protect yourself and keep the relationship healthy.
- How to respond to “Your price is too high”
- When to negotiate and when to walk away
- How to reduce scope without killing the project
- Payment plans, incentives, and compromises
- Red flags you should never ignore
- Contract basics (what actually matters)
- Live discovery-call roleplay
We’ll work with real scenarios, including your own if you want.
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Music Composer
Bonus Lesson 1: Roleplaying session
But wait, there's more!
During the first cohort edition we roleplayed on the third day. But students loved it so much they were left wanting more of it.
This time, we’ll dedicate an entire session to it!
I'll play a dev looking for a freelancer, and we'll have a one-to-one negotiation just as you would in real life. Then, with the whole class, we'll comment on how you did and what you can improve.
It's ok to get nervous—this is a safe space to experiment and get used to having these conversations before doing so with real clients, so that you can nail the real ones. Errors teach us the most, so it's ok to mess it up!
That said, participating in the roleplay is optional. If you really don't want to do it, you can just watch how others do it and learn from them.
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Music Composer & Audio Designer
Bonus Lesson 2: My client-getting system
I can help you become awesome at negotiating and getting paid well... but none of it matters if you don’t have clients in the first place.
In this bonus lesson, you’ll learn a simple, repeatable system to consistently get new clients, so you’re no longer relying on luck or worrying about where the next project will come from.
You’ll learn how to attract clients both at live events and online, how to use social media efficiently, and turn past clients into repeat work and referrals.

This works because:
- You understand why things work, not just what to say
- You practice (with roleplaying) what you learn and get immediate feedback
- You learn from others facing similar challenges
- You can ask all the questions you want in lessons and in the Discord community
Most participants use what they learn on their very next client conversation.

Freelance Sound Designer
Freelancing can feel isolating.
That’s why this isn’t just a few lessons. You’ll also join a private Discord where:
- You can ask questions
- Get feedback and perspective
- Connect with other students (also freelancers and serious about their careers)
- We share opportunities if we can’t take on a project

I'm Aleix Ramon (pronounced ah-lésh).
I’ve been a freelance Game Music Composer and Sound Designer for over ten years.
But it wasn't until I learned pricing and negotiating that I could quit side jobs and make a full living from it.
I learned this the hard way, through fuck ups, stress, and trial and error.
This cohort is the shortcut I wish I had.
Now I'm sharing the knowledge in this course. I've also given talks at several video game conferences and educational events.
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❓ What is it? This is an online live cohort—we'll meet at specific times, all together. I'll deliver the lesson and we'll have time for Q&A and/or roleplaying.
⏯️ All lessons will be recorded so that you can return to them any time you want, forever.
(If you don't want to appear in the recordings, just let me know and I'll blur you and take out your Q&A questions from the videos.)
📅 When?
On 5 different days, always at 17:00–19:00h (Central European Time).
That is 16:00-18:00 in the UK, 11:00–13:00h in New York, 08:00–10:00h in Los Angeles.
Lesson 1: Tuesday, June 9th
Lesson 2: Thursday, June 11th
Lesson 3: Tuesday, June 16th
Bonus lesson 1: Thursday, June 18th
Bonus lesson 2: Friday, June 19th
📍 Where? Online, on the Next Level Freelance Discord server. You'll be added to the server before the course starts.
🧑 For who? Freelance Music Composers, Freelance Sound Designers, and anyone freelancing in game audio or wanting to start freelancing.
⚠️⚠️ There are only 20 seats, on a first-come, first-served basis. I’m keeping it small to give you the best learning experience I can. If you really want in, reserve your spot as soon as you can.
$450 (split in three $150 monthly payments)
Most people only need one better-priced project for this to pay for itself several times over.
If you attend the sessions and after 14 days you don’t feel:
- Clear about how to price your work
- Confident handling pricing conversations
- Better equipped to deal with clients
Email me and I’ll refund you. No friction.
If your next single client paid you even a bit more because of this… Would this cohort pay for itself?
If you’ve never learned about pricing your work and negotiating, what you’ll learn here can easily get you 50% more in your next project, or much more.
Sometimes that’s $500, sometimes that’s $10,000… or much more.
If your next client conversation felt calm instead of stressful…
If your next project paid better…
If you stopped undercharging every client you'll ever have from now on…
Would this be worth it?

Music Composer
If you want to take your career and income to the next level, this is for you.
If you have a discount code, you can apply it at checkout.
Questions? Write me at contact@aleixramon.com or LinkedIn.